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SEAN CARMODY

Partial Portfolio & CV

This portfolio site is my way of documenting a small part of what I’ve done in my career, and I will continue to add information and visuals from the past over time. If you want to discuss what I can do for you, feel free to reach out.

ABOUT ME

SeanCarmody2_edited.jpg

Passionate award-winning digital executive with exceptional new product and game development, team building, and production leadership abilities. I have deep experience with entertainment brands and franchises, as well as games, mobile, and new technology entertainment, with a specialty for kids and families. I have created new IP and extended brands, when needed.

More than 25 years in the digital product development and advertising arena, with over 20 of those as a member of leadership teams that navigated many of the world’s biggest brands to successful product releases. My years of production work provide me accurate instincts for project schedules, budgets, UI/UX, and team health.

I build and hire strong teams, create great product ideas with them, manage the team(s), and get cool stuff made and released successfully.

EXPERIENCE

What I’ve Done

August 2020 - Sept 2022

VP, PRODUCTION
AGE OF LEARNING

Manage large game development with cross-disciplinary teams to scale towards a unified goal of two products, My Math Academy and My Reading Academy. Platforms of iOS, Android, Mac, and PC. Managed and led team sizes of 40 to 80 people. Took on Product Owner (Manager) role for My Math Academy and My Reading Academy. 

Skills: Product Development · Leadership · Production Management · Development · Hiring · Mentoring · Scaling · Creative Development · Agile · Scrum/Kanban · Digital Strategy · Video Games · Content Strategy · Mobile Applications · Brand Development · Game Monetization ·

March 2019 - July 2020

EXECUTIVE PRODUCER
AGE OF LEARNING

Managed and built several in-house game development teams. Developed and deployed games and content for ABCmouse and Adventure Academy MMO on iOS, Android, MacOS, PC. Led team sizes of 12 to 40 people.

Skills: Product Development · Leadership · Production Management · Development · Hiring · Mentoring · Scaling · Creative Development · Agile · Scrum/Kanban · Digital Strategy · Brand Development ·  Video Games · Content Strategy · Mobile Applications · Product Manager

April 2016 - Feb 2019

SENIOR DIRECTOR, PRODUCTION
AGE OF LEARNING

Managed teams that build mobile and desktop games for ABCmouse and Adventure Academy, as well as features and tools for Enterprise Education customers. 

Skills: Product Management · Leadership · Production Management · Development · Hiring · Mentoring · Scaling · Creative Development · Agile · Scrum/Kanban · Digital Strategy · Brand Development ·  Video Games · Content Strategy · Mobile Applications · Enterprise Products

March, 2015 - March, 2016

DIRECTOR, PRODUCTION
AGE OF LEARNING

Hired as a Director to start a new small group (8-ish) to build products for Teachers and Families section on ABCmouse on iOS, Android, MacOS, PC. Hired team members, grew and managed the team and product development.

Skills: Product Development · Leadership · Production Management · Development · Hiring · Mentoring · Scaling · Creative Development · Digital Strategy ·  Video Games · Content Strategy · Mobile Applications · MacOS and PC Applications · Product Manager

July, 2014 - March, 2015

CONSULTANT/EXECUTIVE PRODUCER
SABAN BRANDS

Helped build the new Saban Brands Digital Department. Produced the launch of sites, mobile apps, games, and content for beloved brands like Paul Frank, Julius Jr., and Power Rangers; established a process for creation and clear deployment of digital content.

Skills: Product Development · Leadership · Production Management · Development · Hiring · Mentoring · Scaling · Creative Development · Agile · Scrum/Kanban · Digital Strategy · Brand Development ·  Video Games · Content Strategy · Mobile Applications  ·  Product Manager

March, 2013 - June, 2014

PRODUCT MANAGER
WE LOVE BUTTERFLY

Boutique interactive advertising agency created to deliver best-of-breed interactive for kids & families. Clients include creating mobile games and content for Disney Channel, Disney Junior, Disney Interactive, Sprout, Discovery Family, MGA Entertainment, and Silvergate Media.

Oversaw technical and production operations. Wrote proposals, negotiated and wrote term sheets and contracts with clients and vendors. Managed in-house and freelance staff; Authored game design documents, wireframes, and user experience flows. Produced social media campaigns for major brands.

Skills: Brand Development · Game Monetization · Product Development · Sales · Client Relations · Technical Documentation · Mobile Games · Leadership · Account Management · Creative Development · Game Development · Digital Strategy · Video Games · Content Strategy · Game Design · Mobile Applications ·  Product Manager

July, 2006 - Feb, 2013

FOUNDER
PRODUCT MANAGER
BUBBLE STUDIO

​ Boot-strapped and founded Bubble Studio as a premiere provider of interactive experiences for kids & families. Lead Product Manager for all work. Work includes iOS apps, PowerRangers.com, a caregiver community for Johnson & Johnson, games and sites for Disney and Nick Jr., various interactive applications and advertising for Hulu, and a social community tied to console gameplay for Electronic Arts.


Led development of the Earth Jumper mobile game, including concepting overall story, writing detailed Game Design Document, developing franchise and characters, devising gameplay strategies, creating micro-transaction opportunities, crafting game mechanics, working with artists, designers, and Unity 3D developers to develop prototypes. Reported to Board Director of ex-Nexon investment group.

Oversaw all aspects of Bubble Studio, including day-to-day operations. Defined vision, developed and pitched proposals to clients. Lead Product Manager. Negotiated contracts with clients and vendors. Managed team of in-house and freelance programmers, designers, developers; led all creative & production; handled finance for company.

Skills: Brand Development · Game Monetization · Business Management · Contract Management · Creative Concept Design · Product Development · Client Relations · Leadership · Mentoring · Account Management · Creative Development · Game Development · Adobe Creative Suite · Digital Strategy · Video Games · Content Strategy · Game Design · Mobile Applications

June, 2004 - June, 2006

SENIOR PRODUCER
THE WALT DISNEY COMPANY

Responsibilities and accomplishments:
• Championed new Disney Online products ideas and services; key strategist and project evangelist
• Directed creative concept, approach, and build of award-winning sites and games for: MickeyMouse.com and WinniethePooh.com
• Produced Opportunity City, a 2100 square foot attraction at Epcot© in Walt Disney World. Florida, on schedule and under budget
• Managed Disney.com homepage; Disney Insider newsletter; Internet ad inventory & ad-supported content
• Ran production for Toontown.com, a massively multiplayer subscription online game for kids
• Led new online offerings around Pirates of the Caribbean and Disney Fairies subscription MMOs
• Helped develop Disney Motion broadband video product
• Created synchronous database-driven WAP and broadband site

 

Skills: Brand Development · Game Monetization · Product Development · Leadership · Account Management · Creative Development · Game Development · Adobe Creative Suite · Digital Strategy · Video Games · Content Strategy · Game Design · Event/Attraction Space Creation

ACADEMIC EXPERIENCE

My Studies

BS, COMPUTER SCIENCE
NYU TANDON SCHOOL OF ENGINEERING

Completed my Bachelor or Science degree in Computer Science with a Minor in Applied Mathematics. Promptly did not put the degree to use, as my interest and success was building as a musician. My parents were thrilled.

UNIVERSITY OF ROCHESTER

Started my secondary schooling at the University or Rochester. Initially was interested in Electrical Engineering, but realized software was more of a passion for me. Could not endure more winters there, plus could not find a band to play in! So I moved back south to Brooklyn.

PROFICIENCIES

Tricks of the Trade

Colleagues Working in Office
Organized Desk
Laptop

PROJECT MANAGEMENT

Advanced

GAME AND PRODUCT DEVELOPMENT

Advanced

TEAM MANAGEMENT

Advanced

Fact that never stops inspiring me:

Mary Shelley wrote Frankenstein at 19 years of age.

Image by Laura Chouette

REACH SEAN CARMODY

sean AT seancarmody.com

  • alt.text.label.LinkedIn

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